I'm integrating DeltaDNA and I need to understand how to handle the parameters returned from an engagement event.
1-Player get stuck in one of our levels
2-Game trigger the gotStuck engage event and receive that price to buy a life changed from 30 -> 40 coins
When should I set the life price back to 30?(end of session, after some time, after next engage event, never)
Engage is used to personalize the game experience for specific players, however, you will need to build the hooks into the game to react to any parameters you send to the game from Engage.
Think about the following two questions :