The summary of "Settings.SessionTimeoutSeconds" says that a value of 0 stops the automatic generating of sessions.
/// <summary> /// Controls the amount of time the game can be backgrounded before we /// consider a new session to have started. A value of 0 disables /// automatically generating new sessions. /// </summary> /// <value>The session timeout seconds.</value>
Kristofer Boman
Hi,
The summary of "Settings.SessionTimeoutSeconds" says that a value of 0 stops the automatic generating of sessions.
/// <summary>
/// Controls the amount of time the game can be backgrounded before we
/// consider a new session to have started. A value of 0 disables
/// automatically generating new sessions.
/// </summary>
/// <value>The session timeout seconds.</value>
But thats not true if you look at the code
" if (backgroundSeconds > this.Settings.SessionTimeoutSeconds)"
backgroundSeconds will always be bigger then 0.